Néill O’ Dwyer, Nicholas Johnson, Enda Bates, Rafael Pagés, Konstantinos Amplianitis, David Monaghan, Aljoša Smolic
Leonardo Journal (ISAST)
Publication year: 2018

Abstract

Building on a poster presentation at Siggraph 2018 [1], this article describes an investigation of interactive narrative in virtual reality (VR) through Samuel Beckett’s theatrical text Play. Actors are captured in a green screen environment using free-viewpoint video (FVV). Built in a game engine, the scene is complete with binaural spatial audio and six degrees of freedom of movement. The project explores how ludic qualities in the original text elicit the conversational and interactive specificities of the digital medium. The work affirms potential for interactive narrative in VR, opens new experiences of the text, and highlights the reorganisation of the author–audience dynamic.